შეწირულობა 15 სექტემბერს 2024 – 1 ოქტომბერს 2024 თანხის შეგროვების შესახებ

Shadowrun 3 Virtual Realities 3.0 : The Matrix

Shadowrun 3 Virtual Realities 3.0 : The Matrix

Kenneth Peters
როგორ მოგეწონათ ეს წიგნი?
როგორი ხარისხისაა ეს ფაილი?
ჩატვირთეთ, ხარისხის შესაფასებლად
როგორი ხარისხისაა ჩატვირთული ფაილი?

Virtual Realities 3.0: The Matrix is a sourcebook and resource detailing the computergenerated reality of the Matrix in 2062. It expands and updates the material presented in Shadowrun, Third Edition (SR3), as well as incorporates material from both Virtual Realities 1.0 and 2.0. In the process of developing these rules some necessary contradictions with the basic rules laid down in the SR3 book were necessary. Thus, the rules in this book take precedence over any previous Matrix-related material.

As always, the gamemaster and players are encouraged to read through this supplement and decide for themselves if the rules and concepts are appropriate for their game. If an earlier version of these rules better fits the needs and desires of your group, feel free to use them. No jackbooted thugs from WizKids will break down your door in the middle of the night to steal your copies of the older books or house rules.

Those players who are intimately familiar with the earlier rules from Virtual Realities 2.0 and Matrix are highly encouraged to carefully read through the entire book. In particular, the rules for Programming and Computer Construction are quite different from previous supplements. Otaku players should also consult the appropriate chapter for the new rules relating to their characters. Other changes to concepts familiar with owners of Virtual Realities 2.0 (VR 2.0) should also be made apparent - in particular the sections dealing with Paydata and Intrusion Countermeasures.

წელი:
2001
გამოცემა:
3
გამომცემლობა:
Fasa Corporation
ენა:
english
გვერდები:
68
ფაილი:
PDF, 227 KB
IPFS:
CID , CID Blake2b
english, 2001
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