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Game Programming with Open 3D Engine

Game Programming with Open 3D Engine

Oleksandr Lozitskiy
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Welcome to Open 3D Engine, an open-source game engine!

Learning how to create games in a new game engine is a difficult task. It is easy to get bogged down in details. This book is written with an idea that the best way to teach an engine is by gradually introducing topics one element at a time, just enough to get you past the task at hand. Then we loop back and introduce deeper systems involved once you have enough context to understand why you need them.

Each chapter was carefully considered. Was it necessary to move forward? Was it understandable given the topics presented so far? Did it introduce the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems.

By the end of the book you will learn how to create a single-player mini-game, "Chicken Soccer," and then convert it into a multiplayer game. I will cover O3DE entities and components, modules, inter-component communication, building a player character, physics, animation, sound, user interfaces; and finally, convert the game to multiplayer with local prediction and responsive player controls.

About the author

Oleksandr Lozitskiy is a Software Engineer at Amazon. He has been working on Lumberyard/O3DE for the last 5 years. He is the author of “Game Programming with Amazon Lumberyard.”

კატეგორია:
წელი:
2022
ენა:
english
გვერდები:
349
ISBN:
B09X9R438D
ფაილი:
PDF, 34.42 MB
IPFS:
CID , CID Blake2b
english, 2022
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